Role: Systems Designer working with a large team to produce a next-gen AAA multiplayer experience. Work included prototyping, scripting, weapon balance, and more.
Stray: The Wayward Path
Role: Design Lead/Systems Designer - Team Size: 14 - Responsibilities: Creation and maintenance of combat system as well as early AI design and implementation.
Role: Systems Designer Team Size: 10 Responsibilities: Design and implementation of player mechanics & basic enemy AI