Nick Magnus – Systems/Technical Designer
Technical Game Designer who loves the process of creating and maintaining gameplay systems. Utilizes a Bachelor's in game design with a minor in game programming to assist in the development of systems and mechanics in order to deliver satisfying and meaningful gameplay experiences. Able to bring the team’s vision to life with a working knowledge of Unity, Unreal Engine, C-based programming, and visual scripting. Employs critical thinking well while solving complex problems, and uses excellent communication skills to work smoothly with members of any discipline.